- Mirror's Edge Catalyst walkthrough covers 13 main missions across the city of Glass.
- Flow is everything: unbroken momentum lets Faith reach ledges and hit harder in combat.
- Runner Vision highlights the suggested path in red — follow it first, optimize later.
- Mag Rope and Disruptor unlocks open shortcuts and stealth options mid-campaign.
- Final chapters demand clean lines during the Gabriel Kruger chase and Shard finale.
Walkthrough Overview & Chapter Roadmap
This Mirror's Edge Catalyst walkthrough follows Faith Connors from her escape out of Kruger custody to the final confrontation atop the Shard. Each mission emphasizes Momentum — chaining jumps, wall-runs, and vaults without stopping keeps your Flow alive, which is the single most important skill for the entire campaign.
Video Highlights:
- Official E3 2015 trailer showing the city of Glass and Faith's parkour style
- Great visual reference for the white-and-red Runner aesthetic and rooftop routes
- Useful preview of traversal, combat, and the Mag Rope in action
| Chapter | Missions | Focus | Difficulty |
|---|---|---|---|
| 1. Prison Break | Escape tutorial | Basic jumps, climbs, wall-runs | ★☆☆☆☆ |
| 2. Sprint / Anchor | Training + early runs | Mag Rope intro, free-roam unlock | ★★☆☆☆ |
| 3–4. Beatrice Case | Undermine, Rebecca Thane | Deliveries, K-Sec patrols, heavier combat | ★★★☆☆ |
| 5–6. Kruger Data | Tower infiltration | Stealth routes, rescue Noah | ★★★★☆ |
| 7–8. Finale | Kruger chase, the Shard | Timed climbs, final combat gauntlet | ★★★★★ |
Complete the optional training runs with Icarus at the Runner's Hideout before leaving Chapter 2. They teach wall-run chains and coil jumps you will need in every later mission.
Chapter 1–2: Prison Break and Sprint
The opening chapter, Prison Break, introduces Faith's core kit inside the Kruger Holding Facility. Follow Runner Vision through vents and rooftops, take down the first guards to trigger release, and reach the hideout to meet Icarus, Nomad, and Plastridge.
Escape the Holding Facility
Learn jumps, climbs, and wall-runs in the tutorial sections. Strike guards from behind for guaranteed takedowns — frontal attacks on alert enemies get blocked.
Reach the Runner's Hideout
Follow the red Runner Vision markers through the vent systems and rooftops. Do not fight every guard; running past most encounters is faster and safer.
Complete Icarus Training
Sprint runs at the hideout teach route-reading. Finishing them cleanly sets up good habits for later time trials.
Open Up Anchor
Early delivery missions in Anchor unlock fast-travel points, side activities, and free-roam delivery runs across Glass.
Attacking and taking hits drains Faith's stamina bar. When it runs low, disengage and let it regenerate before re-engaging — a low-stamina Faith cannot finish takedowns.
Chapter 3–6: Beatrice Case and Kruger Infiltration
Mid-game missions mix investigation, deliveries, and the first serious KrugerSec (K-Sec) combat encounters. Shielded and armored guards appear here, and the Mag Rope becomes central to traversal.
Standard K-Sec Guards
- Fall to any solid hit from speed
- Strike from a sprint or wall-run
- Lowest threat in the game
Sentinels (Heavy Armor)
- Shrug off light attacks
- Use heavy kicks or Focus attacks
- Build Momentum before engaging
Shield / Riot Troops
- Block all frontal hits
- Vault over or wall-run flank
- Strike from behind for takedown
Key objectives in this stretch:
| Mission Phase | Objective | Key Strategy |
|---|---|---|
| Beatrice Case | Investigate the stolen data drive | Stay off street level, use rooftops |
| The Undermine | Meet Rebecca Thane of Black November | Avoid K-Sec patrols on approach |
| Deliveries | Move parcels through patrol zones | Keep Flow unbroken, dodge, don't fight |
| Kruger Tower | Infiltrate the complex, save Noah | Use Mag Rope, maintenance shafts, high routes |
| Reflection | Uncover the project's truth | Timed climb — plan two moves ahead |
Stealth sections reward staying high and out of K-Sec sightlines. Climbing into maintenance shafts keeps your Flow chain alive and skips entire fight encounters — many missions can be finished without engaging enemies at all.
Chapter 7–8: Gabriel Kruger Chase and the Shard Finale
The signature Gabriel Kruger helicopter chase across the View District rooftops is the campaign's peak test of pure traversal. Keep your line clean, wall-run the marked surfaces, and never hesitate at edges — hesitation breaks Flow, and broken Flow means missed jumps.
Finale strategy:
| Finale Section | Threat | Recommended Approach |
|---|---|---|
| Rooftop chase | Helicopter fire, timed jumps | Follow red markers, commit to every jump |
| Shard climb | Timed climbing sequence | Chain Fast Climb, rest only at wide ledges |
| Final combat gauntlet | Mixed guard types | Circle with wall-runs, Focus attacks on isolated guards |
| Closing sequence | Scripted escape | Maintain full Flow, strike as enemies flash |
Enemies telegraph attacks with a visible flash. Dodge on the flash, not the swing — a last-moment evade triggers a slow-motion counter window that instantly staggers heavier foes.
Post-Story Walkthrough Checklist
After the credits, Glass opens into full free roam. This is the efficient order for 100% completion, aligned with the platinum roadmap: story first, then combat clean-up, then collectibles, then time trials.
100% Completion Route:
- Finish all 13 main story missions
- Disable all GridLeak hubs across Glass
- Collect all hidden Documents and Recordings
- Unlock all gadgets: Runner Vision upgrades, MAG Rope, Disruptor
- Earn 3 stars in every Time Trial and Dash
- Clean up combat trophies like Kong Fu (wall-run takedown)
Notable achievements tied to the walkthrough itself:
| Achievement | Type | Requirement | Tip |
|---|---|---|---|
| Freeflow | Gold | Complete the main story | Unlocks naturally |
| Never Stop Moving | Silver | Finish a mission without long Flow breaks | Retry early mission 'Breathe' |
| Kong Fu | Bronze | Wall-run takedown on an enemy | Isolate one guard first |
| Pacifist Approach | Silver | Complete a mission without engaging enemies | Use stealth routes + Disruptor |
Chipsets fund Upgrade Chips in the skill tree. Quick Turn, Fast Climb, and Mag Rope enhancements (S-tier picks) make every remaining mission and time trial noticeably smoother.
Walkthrough FAQ
Q: How long is the Mirror's Edge Catalyst walkthrough?
The main story spans 13 missions across eight chapter arcs and takes most players roughly 8–10 hours. Full 100% completion, including GridLeaks, documents, dashes, and time trials, adds another 10–15 hours.
Q: Can I skip combat during the Mirror's Edge Catalyst walkthrough?
Mostly, yes. Faith deals far more damage while moving, and many encounters can be bypassed entirely with stealth routes, high rooftops, and the Disruptor. The Pacifist Approach achievement specifically rewards completing a mission without engaging any enemy.
Q: Which gadgets are required to finish the story?
The MAG Rope and Disruptor are both granted through main story progression and are required to complete later chapters. All gadget unlocks also count toward the Tools of the Trade achievement.
Q: What is the hardest mission in the campaign?
The Gabriel Kruger helicopter chase and the Shard finale are widely considered the toughest sections, because they punish any break in Flow. Practice clean lines in Anchor's time trials before attempting the final chapters.