Mirror's Edge Catalyst Controls: Full Button Setup Guide - Guide

Mirror's Edge Catalyst Controls: Full Button Setup Guide

Master every Mirror's Edge Catalyst control on PS4, Xbox One, and PC. Full button maps, movement inputs, combat commands, and remapping tips.

2026-10-11
mirrors edge catalyst Wiki Team
Quick Guide
  • Mirror's Edge Catalyst controls are built around one core rule: a single "up" input handles almost every traversal action.
  • L2/LT or left mouse triggers jumps, climbs, and wall-runs depending on context.
  • L2 + Circle/B performs a kickslide to slip under obstacles and keep Momentum alive.
  • Circle/B is your evade button — time it against enemy flashes to counter instantly.
  • Remapping is limited on console, so learn the default layout before tweaking PC binds.

Core Movement Controls Overview

Mirror's Edge Catalyst maps nearly all of Faith's traversal to a context-sensitive "up" action plus directional input. Instead of memorizing a dozen buttons, you learn to read the environment: the same input that vaults a railing also starts a wall-run or mantles a ledge. The official EA game page describes this as the foundation of the game's fluid first-person parkour.

Video Highlights:

  • Official E3 2015 trailer shows Faith chaining wall-runs and vaults with a single flow of input
  • Demonstrates how Momentum carries through contextual actions without button switching
  • Highlights the visual language of Runner Vision that guides your inputs mid-run

The table below summarizes the core traversal inputs on each platform:

ActionPS4Xbox OnePC (Default)
Jump / Climb / VaultL2LTLeft Mouse Button
Kickslide (slide under)L2 + CircleLT + BLMB + Ctrl
Quick TurnR3 (click)R3 (click)C (default bind)
Mag RopeR2RTRight Mouse Button
Attack (light/heavy)Square / TriangleX / YE / Q
EvadeCircleBCtrl
Runner Vision highlightAutomaticAutomaticAutomatic
Context Is King

The jump button does different things based on speed and facing: standing still it climbs, sprinting at a wall it wall-rns, and at a ledge it mantles. Never release the left stick — directional input decides which variant fires.

Traversal Inputs in Detail

Each movement technique has a specific input combination, and most chain directly into one another as long as your Flow stays unbroken. Learning these transitions is what separates new runners from leaderboard chasers.

TechniqueInputBest Use
Wall-runSprint at wall + Jump inputCrossing gaps along facades
Coil (tuck jump)Jump input again mid-air near ledgeClearing high ledges mid-run
KickslideUp input + Evade while sprintingSliding under low obstacles
180 Quick TurnQuick Turn button mid-runRedirecting Momentum in chases
Balance beamAutomatic when on narrow edgesWalking rails and beams
Mag Rope swingAim + Rope button at swing pointCrossing large gaps in Anchor

Wall-run Chains

  • Sprint first, then jump into the wall
  • Hold direction along the wall face
  • Jump out at the apex to preserve speed

Coil Jumps

  • Press jump again near a ledge mid-air
  • Faith tucks her legs to clear height
  • Essential for Time Trial star times

Kickslide Combos

  • Slide under obstacles without stopping
  • Chains directly into a vault or jump
  • Faster than jumping low barriers
Flow Breakers

Stopping, bumping head-on into a wall, or dropping to street level breaks Flow. Plan two or three moves ahead — Runner Vision's red highlights show the intended line.

Combat Control Inputs

Faith never uses guns, so combat controls revolve around strikes launched from movement. Attacks scale with your speed: a hit delivered from a sprint, wall-run, or slide deals significantly more damage than one thrown from a standstill.

Combat ActionPS4Xbox OnePC (Default)
Light attackSquareXE
Heavy attackTriangleYQ
Evade / DodgeCircleBCtrl
Focus attack (mid-movement)Square while running at targetX while runningE while moving
Takedown promptSquare on staggered/unaware enemyX on staggered enemyE on prompt
Counter Window

When an enemy flashes, they are about to strike. A last-moment evade triggers a slow-motion window for an instant counter — this is the safest way to handle Sentinels and shielded K-Sec troops.

Step-by-Step: Build Muscle Memory

1

Internalize the Up Input

Spend your first hour only using the jump/climb button with full directional input. Practice in the Anchor district until vaults, mantles, and wall-runs fire without thinking about which button you pressed.

2

Add Kickslides and Coils

Layer in the kickslide (Up + Evade) under obstacles and the coil (jump again mid-air) over ledges. These two actions cover most Time Trial shortcuts.

3

Drill Combat Timing

Practice evading on the enemy flash in the early Prison Break encounters. Chain evade into a light attack counter, then exit the fight at full sprint.

4

Unlock Quick Turn

Purchase the Quick Turn traversal upgrade with Chipsets as soon as possible — it is the single most valuable control addition for chases and Dashes.

5

Run Time Trials

Use Time Trials and player-made Dashes to pressure-test your inputs. Leaderboard ghost replays show exactly where top runners press each button.

Practice Route

The early delivery missions in Anchor are low-pressure runs with varied obstacles — an ideal practice loop before attempting star-rated Time Trials.

PC Remapping Recommendations

PC players get the most flexibility. The default mouse-button scheme mirrors the console "up" trigger, but many runners adjust binds for comfort during long sessions.

BindDefaultCommon AlternativeWhy
Jump / ClimbLeft MouseSpacebarSpacebar feels natural for jump-focused games
EvadeCtrlShiftShift is easier to reach mid-stride
Heavy attackQRight MouseFrees Mag Rope to a side button
Quick TurnCMouse Button 4Instant access during chases

Control Mastery Milestones:

  • Perform 10 clean wall-run to coil chains
  • Complete a mission without losing Flow for an extended period
  • Land 5 evade-counter takedowns
  • Earn 2 stars on any Time Trial
  • Finish a Dash using Quick Turn at least twice
Controller on PC

A controller works fully on PC and matches the console layout exactly. If you learned on PlayStation or Xbox, there is no penalty for keeping the pad — most top Time Trial runners on the community subreddit play with a controller.

Controls FAQ

Q: Can you remap controls in Mirror's Edge Catalyst on console?

Console versions offer only limited remapping options, so most players learn the default layout. PC players can freely rebind every action through the settings menu or Steam Input.

Q: How do the Mirror's Edge Catalyst controls handle jumps versus climbs?

There is no separate climb button. A single context-sensitive input (L2/LT or left mouse) triggers a jump, climb, vault, or wall-run depending on your speed, facing, and nearby geometry.

Q: What is the best control setup for Time Trials?

Keep the default traversal binds, unlock the Quick Turn upgrade early, and on PC consider binding Quick Turn to a mouse side button so you can redirect mid-run without moving your left hand.

Q: How do I perform a kickslide?

Hold the jump/climb input together with the evade button (L2 + Circle, LT + B, or left mouse + Ctrl on PC) while sprinting. Faith slides under the obstacle and can chain straight into a vault or jump.