Mirror's Edge Catalyst Mission List: Story Walkthrough Order - Guide

Mirror's Edge Catalyst Mission List: Story Walkthrough Order

Full Mirror's Edge Catalyst mission list with chapter order, objectives, KrugerSec combat tips and chase strategies for every story mission in Glass.

2026-10-07
mirrors edge catalyst Wiki Team
Quick Guide
  • Mirror's Edge Catalyst mission list: 13 main story missions across 8 chapters in the city of Glass
  • Opening missions: "Prison Break," "Sprint," and "Breathe" teach traversal, combat, and Flow
  • Key gadgets: The MAG Rope and Disruptor unlock mid-campaign and reshape your routes
  • Finale: The Gabriel Kruger helicopter chase and the climb up the Shard close the story
  • Side content: Dashes, Time Trials, and 700+ GridLeaks stay available after the credits

Full Mission List by Chapter

The Mirror's Edge Catalyst mission list covers Faith Connors' journey from the Kruger Holding Facility to the top of the Shard. The campaign is organized into eight chapters containing 13 main story missions, and the city opens up for free roaming as you progress. Each chapter gates new districts, gadgets, and side activities, so following the story order matters more than in the linear 2008 original.

ChapterMain MissionsDistrict FocusKey Unlocks
1Prison BreakKruger Holding FacilityBasic traversal, wall-runs, combat
2Sprint / early Anchor runsAnchorRunner's Hideout, fast travel
3Beatrice case missionsAnchor, UndermineHeavier K-Sec encounters
4Rebecca Thane / Black NovemberUndermineDelivery runs, stealth routes
5Kruger data infiltrationDowntownMAG Rope upgrades
6The Shard approachDowntown, View DistrictDisruptor, advanced routes
7Gabriel Kruger chaseView DistrictFinal chase sequences
8Finale atop the ShardThe ShardStory ending, post-game free roam
Chapter Tip

Don't rush chapters 2-4. The side activities unlocked there — Dashes, Billboards, and Security Zones — reward the Chipsets you need for skill upgrades before the combat-heavy later chapters.

Mission Walkthrough Order and Key Objectives

This section breaks the mission list into playable stages with what each stage demands from you as a runner.

1

Escape the Facility (Chapter 1: Prison Break)

Learn jumps, climbs, and wall-runs through the tutorial. Follow Runner Vision — the red highlighted objects marking the suggested path — through vents and rooftops. Take down the first guards with evade-counters to trigger Faith's release and meet Icarus, Nomad, and Plastridge.

2

Train and Deliver (Chapter 2: Sprint)

Complete training runs with Icarus at the Runner's Hideout, then carry out early Anchor missions. Use the MAG Rope for the first time to grapple across gaps, and unlock fast-travel points as Glass opens up.

3

Investigate the Beatrice Case (Chapters 3-4)

Track the stolen data drive and meet Black November leader Rebecca Thane in the Undermine. Shielded and armored guards appear here — strike from behind or after a successful evade to land Tranquilizer hits.

4

Infiltrate Kruger (Chapters 5-6)

Break into the Kruger tower complex using the MAG Rope and maintenance shafts. Stay off the ground and out of KrugerSec sightlines to keep Flow unbroken. Save Noah and uncover the truth behind the Reflection project.

5

Chase and Finale (Chapters 7-8)

Survive the Gabriel Kruger helicopter chase across View District rooftops — keep your line clean and never hesitate at edges. The finale atop the Shard mixes timed climbing with a last combat gauntlet.

Chase Mission Warning

During the Kruger chase, one hesitation at an edge usually means restarting the sequence. Memorize the wall-run surfaces marked by Runner Vision before attempting a clean run.

Combat and Enemy Types by Mission Stage

Different chapters throw different KrugerSec archetypes at you. Match your approach to the enemy roster and most fights resolve in seconds.

Mission StageEnemy TypesBest Counter
Chapters 1-2Standard K-Sec guardsAny solid hit from a sprint
Chapters 3-4Sentinels, shield troopsHeavy strikes, flank via wall-run
Chapters 5-6Patrols, alert squadsStealth routes, Disruptor stuns
Chapters 7-8Elite guards, combat gauntletFocus attacks, evade-counter timing

Standard Guards

  • Fall to any speed-based hit
  • Light attack chains work well
  • Lowest threat in the mission list

Sentinels

  • Heavy armor shrugs off light attacks
  • Use heavy kicks after building momentum
  • Focus attacks stagger reliably

Shield Troops

  • Block all frontal hits
  • Vault over or flank with wall-runs
  • Strike from behind for instant takedown
Flow Combat Rule

Attack damage scales with your speed. Strikes launched from a sprint, wall-run, or slide hit far harder than standing punches — never stop moving.

Gadgets Unlocked Through the Mission List

Story progression is the only path to Faith's full toolkit. Knowing when each gadget arrives helps you plan routes and skill investments.

GadgetUnlocked DuringPrimary Use
Runner VisionChapter 1Red path hints for suggested routes
MAG RopeChapter 2Grapple across gaps, swing points
DisruptorMid-campaignStun enemy groups and drones
Upgrade ChipsSide activitiesTraversal, Combat, and Gear skills

Prioritize these skill investments with early Chipsets: Quick Turn for redirecting momentum mid-run, Fast Climb so ledges don't break Flow, and MAG Rope Enhancements for a huge mobility boost across districts.

Upgrade Priority

Star ratings on Dashes and Time Trials reward Chipsets fast — a quicker route to a fully upgraded Faith than exploration alone.

Mission Completion Checklist

Work through this checklist to convert the story mission list into full game completion. The recommended platinum route finishes the story first, then cleans up combat, collectibles, and time trials in free roam.

Campaign Completion Milestones:

  • Complete all 13 main story missions
  • Finish a mission without losing Flow momentum (Never Stop Moving)
  • Unlock all gadgets: Runner Vision upgrades, MAG Rope, Disruptor
  • Complete a mission with zero knockouts (Pacifist Approach)
  • Beat the Gabriel Kruger chase on your first clean line
  • Reach the top Viewpoint tower in the View District (Vitamin D)
Post-Game Note

After the finale, every district stays open with 700+ GridLeaks, hidden Documents, and community Dashes — ideal for the Freeflow platinum roadmap.

FAQ

Q: How many missions are in the Mirror's Edge Catalyst mission list?

The campaign contains 13 main story missions spread across eight chapters, from the opening Prison Break escape to the finale atop the Shard. Side missions, deliveries, and diversions are separate from this list.

Q: Can I free roam between missions?

Yes. After the early Anchor missions in Chapter 2, the city of Glass opens up with fast-travel points, side activities, and time trials available between story beats.

Q: Which mission unlocks the MAG Rope?

The MAG Rope is introduced during the Chapter 2 training runs with Icarus. Later story missions and Gear upgrades extend its reach and add new swing points across districts.

Q: Is combat required in every mission?

No. Most encounters allow you to run past enemies, and the Pacifist Approach trophy rewards completing a mission without knockouts using stealth routes and the Disruptor.