- Mirror's Edge Catalyst mission list: 13 main story missions across 8 chapters in the city of Glass
- Opening missions: "Prison Break," "Sprint," and "Breathe" teach traversal, combat, and Flow
- Key gadgets: The MAG Rope and Disruptor unlock mid-campaign and reshape your routes
- Finale: The Gabriel Kruger helicopter chase and the climb up the Shard close the story
- Side content: Dashes, Time Trials, and 700+ GridLeaks stay available after the credits
Full Mission List by Chapter
The Mirror's Edge Catalyst mission list covers Faith Connors' journey from the Kruger Holding Facility to the top of the Shard. The campaign is organized into eight chapters containing 13 main story missions, and the city opens up for free roaming as you progress. Each chapter gates new districts, gadgets, and side activities, so following the story order matters more than in the linear 2008 original.
| Chapter | Main Missions | District Focus | Key Unlocks |
|---|---|---|---|
| 1 | Prison Break | Kruger Holding Facility | Basic traversal, wall-runs, combat |
| 2 | Sprint / early Anchor runs | Anchor | Runner's Hideout, fast travel |
| 3 | Beatrice case missions | Anchor, Undermine | Heavier K-Sec encounters |
| 4 | Rebecca Thane / Black November | Undermine | Delivery runs, stealth routes |
| 5 | Kruger data infiltration | Downtown | MAG Rope upgrades |
| 6 | The Shard approach | Downtown, View District | Disruptor, advanced routes |
| 7 | Gabriel Kruger chase | View District | Final chase sequences |
| 8 | Finale atop the Shard | The Shard | Story ending, post-game free roam |
Don't rush chapters 2-4. The side activities unlocked there — Dashes, Billboards, and Security Zones — reward the Chipsets you need for skill upgrades before the combat-heavy later chapters.
Mission Walkthrough Order and Key Objectives
This section breaks the mission list into playable stages with what each stage demands from you as a runner.
Escape the Facility (Chapter 1: Prison Break)
Learn jumps, climbs, and wall-runs through the tutorial. Follow Runner Vision — the red highlighted objects marking the suggested path — through vents and rooftops. Take down the first guards with evade-counters to trigger Faith's release and meet Icarus, Nomad, and Plastridge.
Train and Deliver (Chapter 2: Sprint)
Complete training runs with Icarus at the Runner's Hideout, then carry out early Anchor missions. Use the MAG Rope for the first time to grapple across gaps, and unlock fast-travel points as Glass opens up.
Investigate the Beatrice Case (Chapters 3-4)
Track the stolen data drive and meet Black November leader Rebecca Thane in the Undermine. Shielded and armored guards appear here — strike from behind or after a successful evade to land Tranquilizer hits.
Infiltrate Kruger (Chapters 5-6)
Break into the Kruger tower complex using the MAG Rope and maintenance shafts. Stay off the ground and out of KrugerSec sightlines to keep Flow unbroken. Save Noah and uncover the truth behind the Reflection project.
Chase and Finale (Chapters 7-8)
Survive the Gabriel Kruger helicopter chase across View District rooftops — keep your line clean and never hesitate at edges. The finale atop the Shard mixes timed climbing with a last combat gauntlet.
During the Kruger chase, one hesitation at an edge usually means restarting the sequence. Memorize the wall-run surfaces marked by Runner Vision before attempting a clean run.
Combat and Enemy Types by Mission Stage
Different chapters throw different KrugerSec archetypes at you. Match your approach to the enemy roster and most fights resolve in seconds.
| Mission Stage | Enemy Types | Best Counter |
|---|---|---|
| Chapters 1-2 | Standard K-Sec guards | Any solid hit from a sprint |
| Chapters 3-4 | Sentinels, shield troops | Heavy strikes, flank via wall-run |
| Chapters 5-6 | Patrols, alert squads | Stealth routes, Disruptor stuns |
| Chapters 7-8 | Elite guards, combat gauntlet | Focus attacks, evade-counter timing |
Standard Guards
- Fall to any speed-based hit
- Light attack chains work well
- Lowest threat in the mission list
Sentinels
- Heavy armor shrugs off light attacks
- Use heavy kicks after building momentum
- Focus attacks stagger reliably
Shield Troops
- Block all frontal hits
- Vault over or flank with wall-runs
- Strike from behind for instant takedown
Attack damage scales with your speed. Strikes launched from a sprint, wall-run, or slide hit far harder than standing punches — never stop moving.
Gadgets Unlocked Through the Mission List
Story progression is the only path to Faith's full toolkit. Knowing when each gadget arrives helps you plan routes and skill investments.
| Gadget | Unlocked During | Primary Use |
|---|---|---|
| Runner Vision | Chapter 1 | Red path hints for suggested routes |
| MAG Rope | Chapter 2 | Grapple across gaps, swing points |
| Disruptor | Mid-campaign | Stun enemy groups and drones |
| Upgrade Chips | Side activities | Traversal, Combat, and Gear skills |
Prioritize these skill investments with early Chipsets: Quick Turn for redirecting momentum mid-run, Fast Climb so ledges don't break Flow, and MAG Rope Enhancements for a huge mobility boost across districts.
Star ratings on Dashes and Time Trials reward Chipsets fast — a quicker route to a fully upgraded Faith than exploration alone.
Mission Completion Checklist
Work through this checklist to convert the story mission list into full game completion. The recommended platinum route finishes the story first, then cleans up combat, collectibles, and time trials in free roam.
Campaign Completion Milestones:
- Complete all 13 main story missions
- Finish a mission without losing Flow momentum (Never Stop Moving)
- Unlock all gadgets: Runner Vision upgrades, MAG Rope, Disruptor
- Complete a mission with zero knockouts (Pacifist Approach)
- Beat the Gabriel Kruger chase on your first clean line
- Reach the top Viewpoint tower in the View District (Vitamin D)
After the finale, every district stays open with 700+ GridLeaks, hidden Documents, and community Dashes — ideal for the Freeflow platinum roadmap.
FAQ
Q: How many missions are in the Mirror's Edge Catalyst mission list?
The campaign contains 13 main story missions spread across eight chapters, from the opening Prison Break escape to the finale atop the Shard. Side missions, deliveries, and diversions are separate from this list.
Q: Can I free roam between missions?
Yes. After the early Anchor missions in Chapter 2, the city of Glass opens up with fast-travel points, side activities, and time trials available between story beats.
Q: Which mission unlocks the MAG Rope?
The MAG Rope is introduced during the Chapter 2 training runs with Icarus. Later story missions and Gear upgrades extend its reach and add new swing points across districts.
Q: Is combat required in every mission?
No. Most encounters allow you to run past enemies, and the Pacifist Approach trophy rewards completing a mission without knockouts using stealth routes and the Disruptor.