- Mirror's Edge Catalyst interactive map covers the open city of Glass across distinct districts.
- Fast travel points unlock per district as you complete main story missions.
- Runner Vision highlights red objects marking suggested routes through the map.
- District completion tracks GridLeak hubs, side missions, and collectibles per zone.
- Early priority: open the Anchor district first to unlock free-roam and Dashes.
How the Mirror's Edge Catalyst Interactive Map Works
Unlike the linear levels of the 2008 original, Catalyst presents Glass as one connected open world. When you pause the game, the map screen displays each district, its completion percentage, active mission markers, GridLeak hubs, Runner Tag Dash start points, and any fast travel terminals you have unlocked. Treat this screen as your command center: nearly every activity in the game is launched or tracked from it.
Video Highlights:
- The E3 2015 official trailer showcases the scale and verticality of Glass.
- The city's clean white-and-glass design makes route-reading a core skill.
- Rooftop lines, ziplines, and Mag Rope swing points connect every district.
Before hunting collectibles, open the map filters and toggle only the category you are chasing, such as GridLeak hubs or Documents. Cluttered markers are the number one cause of missed pickups during free-roam runs.
The in-game map does not render a 3D street view, so veteran runners pair it with two in-world tools: Runner Vision, which paints the suggested route red in real time, and the compass objective marker, which points toward your current target. Learning to read these cues matters more than memorizing the map itself.
Glass Districts Overview
Glass is divided into several named districts, each with its own architectural personality, mission density, and traversal flavor. The table below summarizes what to expect and when to visit.
| District | Character | Key Activities | Difficulty |
|---|---|---|---|
| Anchor | Faith's home turf, glass facades and hideouts | Tutorial missions, early deliveries, Mag Rope unlock | ★☆☆☆☆ |
| Downtown | Dense rooftops, tight stair sets | Dashes, GridLeak clusters, combat zones | ★★★☆☆ |
| View Gardens / View District | Wealthy heights and panoramic towers | Viewpoint climb, high-altitude Time Trials | ★★★★☆ |
| The Undermine | Gritty sub-levels beneath the city | Black November story missions, stealth routes | ★★★☆☆ |
| Kruger Tower / Shard area | Corporate fortress, restricted airspace | Late-game infiltration and the finale | ★★★★★ |
Anchor
- Long wall-run surfaces
- Mag Rope practice gaps Best zone to build Flow habits
Downtown
- Slide-jump chains
- Fast 90° wall-run turns Stay above street level
View District
- Highest viewpoint tower
- Vertical climbing routes Home of the Vitamin D trophy climb
Certain map areas are active KrugerSec Security Zones. Entering triggers patrols and alarms until you complete the zone's objectives. Route around them during delivery runs unless the mission requires clearing them.
Fast Travel and Route Planning
Fast travel is the backbone of efficient map use. Rather than running ten minutes across rooftops between objectives, unlock and use fast travel points tied to story progress and safe houses.
| Feature | How It Unlocks | Recommended Use |
|---|---|---|
| Fast travel points | Unlocked through main story missions per district | Jump between districts for side quests |
| Runner Vision | Available from the start, upgradable via Gear skills | Confirm routes in unfamiliar districts |
| Compass marker | Set automatically by active mission | Guides straight-line direction |
| Map upgrade markers | Gear branch, Exploration upgrades | Reveal nearby collectibles and activities |
| Dash start points | Activated by touching Runner Tags in the world | Instant restarts for leaderboard grinding |
Open the Map and Set Your Objective
Highlight the mission or activity you want. The compass marker updates immediately, so you always have a heading before you start moving.
Fast Travel to the Nearest District Hub
Pick the unlocked fast travel point closest to your objective. In districts without a nearby terminal, travel to the adjacent zone and run the remainder.
Read the Skyline, Not the Street
Plan routes along rooftop lines. Dropping to street level breaks Flow and costs far more time than staying high, even when the direct path looks longer on the map.
Confirm with Runner Vision
Once moving, follow the red highlighted objects. If Runner Vision disagrees with your planned line mid-run, trust it — the game often knows a faster mantling or wall-run sequence.
Each district's completion percentage combines story missions, side activities, GridLeak hubs, and collectibles. Checking the map after every main mission tells you exactly what is left before moving on.
Collectibles and Activity Locations by Zone
The map is your primary tool for 100% completion. Use this reference to decide where each collectible type concentrates.
| Collectible / Activity | Where It Spawns | Map Behavior |
|---|---|---|
| GridLeak hubs | All districts, along parkour lines | Shown as clusters; destroy by running through them |
| Documents | Offices, maintenance rooms, hideouts | Hidden interiors; often off the red route |
| Chipsets | Hard-to-reach parkour spots | Also rewarded from Dashes and star ratings |
| Runner Bags | Rooftops and buildings off the main path | Revealed by Exploration map upgrades |
| Dashes (Runner Tags) | Marked tags across every district | Start instantly on touch; leaderboard scored |
| Billboards / Security Zones | District-specific spots | Climbing or combat events tied to completion |
The Gridunocked trophy requires disabling every GridLeak hub in Glass. Filter the map to GridLeaks only, clear one district at a time, and each hub typically takes only a few minutes once you know the approach line.
Map Mastery Checklist
Map Mastery Milestones:
- Unlock fast travel in every district via story progress
- Purchase Exploration map upgrades to reveal collectibles
- Clear all GridLeak hubs in Anchor first
- Complete every Dash in one district before moving on
- Climb the Viewpoint tower in the View District
For leaderboard runs on Dashes and Time Trials, study ghost replays of top runners before attempting a route. A clean line without Flow breaks almost always beats a risky shortcut.
Interactive Map FAQ
Q: Does Mirror's Edge Catalyst have an official interactive map?
The in-game map screen is the official tool: it shows districts, completion percentages, GridLeak hubs, mission markers, and unlocked fast travel points. Community-run interactive maps compiled by players supplement it with collectible pinpoints for 100% completion runs.
Q: How do I unlock fast travel between districts?
Fast travel points unlock naturally as you progress through the main story missions. Early chapters in the Anchor district open the first terminals, and later districts become available as their story missions are completed.
Q: Can the map show GridLeak and collectible locations?
GridLeak hubs and major activity markers appear directly on the map. Finer collectibles such as Documents and Runner Bags are revealed by purchasing Exploration upgrades in the Gear branch of the skill tree using Chipsets.
Q: Which district should I explore first?
Start with Anchor. It contains the tutorial missions, your hideout, the Mag Rope unlock, and gentler parkour lines, making it the ideal place to build Flow habits before tackling Downtown's dense routes or the View District's climbs.