- Mirror's Edge Catalyst contains 13 main story missions spread across 8 chapters.
- Completing the campaign takes roughly 8–11 hours depending on skill and exploration.
- Side content includes 30+ side activities, delivery runs, Dashes, and Time Trials.
- All story gadgets (MAG Rope, Disruptor, Runner Vision upgrades) unlock through main missions.
- The finale is the Gabriel Kruger chase and the confrontation atop the Shard.
How Many Missions Does Mirror's Edge Catalyst Have?
Players frequently ask how many missions Mirror's Edge Catalyst contains, and the answer depends on what you count. The main story campaign consists of 13 main missions organized into 8 chapters, from the opening "Prison Break" tutorial all the way to the finale atop the Shard. Beyond that, Glass offers dozens of optional side missions, delivery runs, and diversion tasks that are tracked separately from the story.
Only the 13 main missions advance the plot. Side missions, deliveries, Dashes, and GridLeak cleanup are optional and can be completed before or after the ending in free roam.
The table below breaks down the campaign structure chapter by chapter:
| Chapter | Story Arc | Key Missions | Difficulty |
|---|---|---|---|
| Chapter 1 | Prison Break | Escape the Kruger Holding Facility | ★☆☆☆☆ |
| Chapter 2 | Sprint / Early Anchor | Training runs with Icarus, first MAG Rope use | ★☆☆☆☆ |
| Chapter 3–4 | The Beatrice Case | Investigate the data drive, meet Rebecca Thane | ★★☆☆☆ |
| Chapter 5–6 | The Kruger Data | Infiltrate the Kruger tower, save Noah | ★★★☆☆ |
| Chapter 7–8 | Gabriel Kruger Chase & Finale | Rooftop helicopter chase, battle atop the Shard | ★★★★☆ |
Full Main Mission List and What Each Chapter Contains
Each chapter introduces new mechanics, enemies, or gadgets. Here is how the story beats are distributed across the campaign:
| Story Beat | What Happens | Mechanic Introduced |
|---|---|---|
| Prison Break | Faith escapes Kruger custody | Basic jumps, climbs, wall-runs |
| Runner's Hideout | Meet Icarus, Nomad, and Plastridge | Free roam, fast travel |
| Anchor missions | Early deliveries in Anchor district | MAG Rope grappling |
| Beatrice Case | Stolen data drive investigation | Heavier combat vs. shielded guards |
| The Undermine | Meet Black November's Rebecca Thane | Stealth traversal |
| Kruger Tower | Infiltration, save Noah | Advanced traversal routes |
| The Shard | Gabriel Kruger chase and final fight | Timed climbing, combat gauntlet |
Some in-game mission lists group the 13 missions under 8 named chapters, which is why you'll see both numbers cited in community guides and on the Mirror's Edge subreddit.
Opening Missions
- Tutorial-heavy
- Teaches Flow and Momentum
- Low combat pressure
Mid-Campaign
- KrugerSec encounters ramp up
- MAG Rope and Disruptor unlock
- Stealth sections appear
Final Missions
- Helicopter chase sequence
- Timed climbing on the Shard
- Last combat gauntlet
Mission-Related Trophies and Completion Targets
Several trophies and achievements tie directly to mission play. The "Freeflow" gold trophy unlocks for finishing the main story across all 13 missions, while skill-based trophies like "Never Stop Moving" and "Pacifist Approach" are easiest in early missions once you know the routes.
| Trophy | Requirement | Best Mission for It |
|---|---|---|
| Freeflow (Gold) | Complete the main story | All 13 missions |
| Never Stop Moving (Silver) | Finish a mission without losing Flow | "Breathe" or an early mission |
| Pacifist Approach (Silver) | Complete a mission without knockouts | Stealth-friendly mid-campaign missions |
| Kong Fu (Bronze) | Wall-run takedown on an enemy | Any mission with isolated guards |
Most trophies can be cleaned up in free roam after the story, but replaying missions from the menu resets your collectible progress for that run — plan cleanup sessions accordingly.
Step-by-Step: Planning Your Campaign Run
Play the Story Straight Through
Complete all 13 main missions at your own pace. Gadget unlocks like the MAG Rope and Disruptor come from story progress, so finishing the campaign first gives you the full traversal toolkit.
Unlock Free Roam Activities
Early Anchor missions open up side activities, Time Trials, and Dashes. Use these between chapters to earn Chipsets for Upgrade Chips.
Upgrade Key Skills
Prioritize Quick Turn, Fast Climb, and MAG Rope enhancements so late-game missions and the Kruger chase feel smoother.
Clean Up Post-Story
After the credits, sweep GridLeak hubs, delivery runs, and remaining trophies in free roam following a platinum roadmap: story, combat, collectibles, then time trials.
Campaign Completion Milestones:
- Finish all 13 main story missions
- Unlock the MAG Rope and Disruptor
- Earn 3 stars on at least five Dashes
- Disable all GridLeak hubs in one district
- Complete a mission without losing Flow
Most runners finish the 13 main missions in roughly 8–11 hours; full 100% completion including all collectibles and side activities typically doubles that time.
FAQ
Q: How many missions are in Mirror's Edge Catalyst?
The main story campaign contains 13 main missions organized into 8 chapters, from the opening Prison Break to the finale atop the Shard. Side missions and deliveries are counted separately and add 30+ optional activities.
Q: How long does it take to beat Mirror's Edge Catalyst?
Most players complete the main story in about 8–11 hours. Full 100% completion — including all GridLeak hubs, documents, recordings, and time trial stars — generally takes significantly longer.
Q: Are side missions required to finish the story?
No. Only the 13 main missions advance the plot. Side missions, deliveries, and Dashes are optional, though they reward Chipsets used to buy skill upgrades that make later story missions easier.
Q: Can you replay missions after finishing the story?
Yes. Missions can be replayed from the menu for trophies and speedruns, and the city of Glass stays open in free roam for collectible and side activity cleanup after the credits.