How Many Missions in Mirror's Edge Catalyst: Mission Count & Full List - Guide

How Many Missions in Mirror's Edge Catalyst: Mission Count & Full List

Mirror's Edge Catalyst has 13 main story missions across 8 chapters. See the full mission list, chapter breakdown, and how long the campaign takes to beat.

2026-10-10
mirrors edge catalyst Wiki Team
Quick Guide
  • Mirror's Edge Catalyst contains 13 main story missions spread across 8 chapters.
  • Completing the campaign takes roughly 8–11 hours depending on skill and exploration.
  • Side content includes 30+ side activities, delivery runs, Dashes, and Time Trials.
  • All story gadgets (MAG Rope, Disruptor, Runner Vision upgrades) unlock through main missions.
  • The finale is the Gabriel Kruger chase and the confrontation atop the Shard.

How Many Missions Does Mirror's Edge Catalyst Have?

Players frequently ask how many missions Mirror's Edge Catalyst contains, and the answer depends on what you count. The main story campaign consists of 13 main missions organized into 8 chapters, from the opening "Prison Break" tutorial all the way to the finale atop the Shard. Beyond that, Glass offers dozens of optional side missions, delivery runs, and diversion tasks that are tracked separately from the story.

Main Story vs. Everything Else

Only the 13 main missions advance the plot. Side missions, deliveries, Dashes, and GridLeak cleanup are optional and can be completed before or after the ending in free roam.

The table below breaks down the campaign structure chapter by chapter:

ChapterStory ArcKey MissionsDifficulty
Chapter 1Prison BreakEscape the Kruger Holding Facility★☆☆☆☆
Chapter 2Sprint / Early AnchorTraining runs with Icarus, first MAG Rope use★☆☆☆☆
Chapter 3–4The Beatrice CaseInvestigate the data drive, meet Rebecca Thane★★☆☆☆
Chapter 5–6The Kruger DataInfiltrate the Kruger tower, save Noah★★★☆☆
Chapter 7–8Gabriel Kruger Chase & FinaleRooftop helicopter chase, battle atop the Shard★★★★☆

Full Main Mission List and What Each Chapter Contains

Each chapter introduces new mechanics, enemies, or gadgets. Here is how the story beats are distributed across the campaign:

Story BeatWhat HappensMechanic Introduced
Prison BreakFaith escapes Kruger custodyBasic jumps, climbs, wall-runs
Runner's HideoutMeet Icarus, Nomad, and PlastridgeFree roam, fast travel
Anchor missionsEarly deliveries in Anchor districtMAG Rope grappling
Beatrice CaseStolen data drive investigationHeavier combat vs. shielded guards
The UndermineMeet Black November's Rebecca ThaneStealth traversal
Kruger TowerInfiltration, save NoahAdvanced traversal routes
The ShardGabriel Kruger chase and final fightTimed climbing, combat gauntlet
Chapter Grouping

Some in-game mission lists group the 13 missions under 8 named chapters, which is why you'll see both numbers cited in community guides and on the Mirror's Edge subreddit.

Opening Missions

  • Tutorial-heavy
  • Teaches Flow and Momentum
  • Low combat pressure

Mid-Campaign

  • KrugerSec encounters ramp up
  • MAG Rope and Disruptor unlock
  • Stealth sections appear

Final Missions

  • Helicopter chase sequence
  • Timed climbing on the Shard
  • Last combat gauntlet

Mission-Related Trophies and Completion Targets

Several trophies and achievements tie directly to mission play. The "Freeflow" gold trophy unlocks for finishing the main story across all 13 missions, while skill-based trophies like "Never Stop Moving" and "Pacifist Approach" are easiest in early missions once you know the routes.

TrophyRequirementBest Mission for It
Freeflow (Gold)Complete the main storyAll 13 missions
Never Stop Moving (Silver)Finish a mission without losing Flow"Breathe" or an early mission
Pacifist Approach (Silver)Complete a mission without knockoutsStealth-friendly mid-campaign missions
Kong Fu (Bronze)Wall-run takedown on an enemyAny mission with isolated guards
Missable Content

Most trophies can be cleaned up in free roam after the story, but replaying missions from the menu resets your collectible progress for that run — plan cleanup sessions accordingly.

Step-by-Step: Planning Your Campaign Run

1

Play the Story Straight Through

Complete all 13 main missions at your own pace. Gadget unlocks like the MAG Rope and Disruptor come from story progress, so finishing the campaign first gives you the full traversal toolkit.

2

Unlock Free Roam Activities

Early Anchor missions open up side activities, Time Trials, and Dashes. Use these between chapters to earn Chipsets for Upgrade Chips.

3

Upgrade Key Skills

Prioritize Quick Turn, Fast Climb, and MAG Rope enhancements so late-game missions and the Kruger chase feel smoother.

4

Clean Up Post-Story

After the credits, sweep GridLeak hubs, delivery runs, and remaining trophies in free roam following a platinum roadmap: story, combat, collectibles, then time trials.

Campaign Completion Milestones:

  • Finish all 13 main story missions
  • Unlock the MAG Rope and Disruptor
  • Earn 3 stars on at least five Dashes
  • Disable all GridLeak hubs in one district
  • Complete a mission without losing Flow
Expected Playtime

Most runners finish the 13 main missions in roughly 8–11 hours; full 100% completion including all collectibles and side activities typically doubles that time.

FAQ

Q: How many missions are in Mirror's Edge Catalyst?

The main story campaign contains 13 main missions organized into 8 chapters, from the opening Prison Break to the finale atop the Shard. Side missions and deliveries are counted separately and add 30+ optional activities.

Q: How long does it take to beat Mirror's Edge Catalyst?

Most players complete the main story in about 8–11 hours. Full 100% completion — including all GridLeak hubs, documents, recordings, and time trial stars — generally takes significantly longer.

Q: Are side missions required to finish the story?

No. Only the 13 main missions advance the plot. Side missions, deliveries, and Dashes are optional, though they reward Chipsets used to buy skill upgrades that make later story missions easier.

Q: Can you replay missions after finishing the story?

Yes. Missions can be replayed from the menu for trophies and speedruns, and the city of Glass stays open in free roam for collectible and side activity cleanup after the credits.