- Delivery missions are free-roam side quests in Mirror's Edge Catalyst where Faith races packages across Glass.
- Unlock condition: Finish the early Anchor story beats and "Sprint" to open side activities city-wide.
- Core reward: Chipsets for Upgrade Chips, plus district completion percentage.
- Golden rule: Never stop moving — Flow-boosted jumps cover distances static running can't.
- Best prep: Unlock Quick Turn and Fast Climb before attempting 3-star delivery times.
What Are Delivery Missions in Mirrors Edge Catalyst?
Delivery missions are the heartbeat of the Runner fantasy in Mirror's Edge Catalyst. After the opening chapters free Glass for exploration, KrugerSec-blind couriers — and Faith — carry sensitive parcels across the rooftops while a timer ticks. Each delivery is a self-contained parkour time trial woven into the open world: reach the drop point, grab the package, and sprint it to the destination before the clock runs out.
Unlike story missions, deliveries live in the side activity layer of Glass, alongside Dashes, Billboards, and Security Zone events. They are the most reliable early source of Chipsets, the currency you spend on Upgrade Chips in Faith's Traversal, Combat, and Gear skill branches.
If you're following the recommended platinum roadmap — story first, then side clean-up — deliveries are the best bridge between the two. They teach you Glass's rooftop geography, pay Chipsets for skill unlocks, and push district completion toward 100% before you grind GridLeaks.
| Delivery Element | Description | Difficulty Range |
|---|---|---|
| Pickup | Package location marked on the map, often on rooftops or interiors | Low |
| Timed Route | Race the package to the drop-off before the timer expires | Medium |
| KrugerSec Presence | Some routes cross patrols; combat or evasion both work | Medium-High |
| Star Rating | Faster clear times earn more stars and better rewards | Varies |
| Chipset Reward | Spend on Upgrade Chips across the skill tree | Fixed per run |
Where to Find Delivery Missions Across Glass
Delivery missions are scattered across every district of Glass, and each district's architecture changes how you run them. Anchor's long glass facades reward extended wall-runs, while Downtown's dense rooftops demand slide-jump chains and tight 90-degree wall-run turns.
| District | Terrain Character | Delivery Strategy |
|---|---|---|
| Anchor | Long facades, wide gaps | Extended wall-runs, MAG Rope swings between buildings |
| Downtown | Dense rooftops, stair sets | Slide-jump chains, quick turns, stay above street level |
| View Gardens | Vertical climbs, tall structures | Fast Climb, coil jumps off high ledges |
| Undermine | Tight interiors, industrial clutter | Kickslides, kick-off wall jumps, Disruptor for patrols |
Anchor Deliveries
- Best for beginners
- Open sightlines
- Ideal MAG Rope practice
Downtown Deliveries
- Fast star farming
- Dense shortcut network
- Punishes flow breaks
View Gardens Runs
- Advanced verticality
- Heavy climb sections
- Fast Climb upgrade required
Recovering vertical momentum costs far more time than rerouting. In almost every delivery, staying on the rooftop line — even a slightly longer one — beats dropping down and re-climbing. Plan your line with the map before the timer starts.
Step-by-Step: How to Complete a Delivery Fast
Scout the Route Before Accepting
Open the map, trace the line from pickup to drop-off, and identify fast-travel points near the start. Fast traveling to a nearby safe house, then walking to the pickup, means you begin the run fresh rather than exhausted from the approach.
Grab the Package and Commit to a Line
Once the timer starts, do not second-guess. Pick your route — rooftop line, wall-run chain, or MAG Rope swing — and commit. Hesitation at ledges is the number one delivery killer.
Chain Moves to Keep Flow Alive
Link wall-runs, vaults, coil jumps, and kickslides without stopping. Flow extends your jump distance; a full-Flow Faith reaches ledges that a walking-start Faith misses entirely.
Handle KrugerSec Without Stopping
If patrols block the line, either vault straight past them or land a Focus attack mid-run for an instant knockdown. Standing still to fight is almost always slower than running through.
Bank the Stars and Upgrade
After each clear, check your star rating. If you missed 3 stars, rerun immediately while the route is fresh in your head — then spend Chipsets on Traversal upgrades for the next set.
Unlock Quick Turn first — it lets Faith reverse 180 degrees mid-run, invaluable when a delivery route doubles back. Follow with Fast Climb so ledges never break Flow, then Mag Rope enhancements to open swing shortcuts across Anchor's wide gaps.
Delivery Missions vs Other Side Activities
Deliveries aren't the only timed content in Glass, and knowing how they compare helps you plan an efficient completion route.
| Side Activity | What It Tests | Main Reward | Replay Value |
|---|---|---|---|
| Delivery Missions | Route planning, sustained Flow | Chipsets, completion % | High — star chasing |
| Time Trials | Pure speed on fixed courses | Stars, more trials unlock | High |
| Dashes (Runner Tags) | Community route mastery | Stars, leaderboard rank | Very high |
| Billboards | Climbing and tagging reach | District completion | Medium |
| Security Zones | Combat + traversal mix | Chipsets, combat practice | Medium |
Earning high star ratings in Dashes and Time Trials also pays Chipsets — the same currency deliveries provide. Combine all three activity types in one district session to unlock Upgrade Chips far faster than grinding deliveries alone.
Delivery Mission Completion Checklist:
- Finish early Anchor story beats to unlock side activities
- Unlock Quick Turn and Fast Climb traversal upgrades
- Clear all Anchor deliveries, then Downtown
- Earn 3-star ratings on at least half of all runs
- Spend earned Chipsets on Mag Rope enhancements
Advanced Delivery Tips for Star Ratings
Chasing 3 stars on every delivery is where Catalyst's parkour system shows its depth. These techniques separate clean runs from frustrated retries.
- Coil jumps off high ledges: Jumping while descending converts height into speed. Use every rooftop drop as a launch pad.
- Wall-run kick-offs: End wall-runs with a jump input to convert horizontal momentum into a longer leap than a flat jump allows.
- Ghost study: For Dashes tied to delivery-style routes, watch ghost replays of top runners. Consistent clean lines usually beat risky shortcuts.
- Ziplines and launch pads: Route through them whenever possible — free speed with zero Flow risk.
- Skip fights, don't win them: The Disruptor stuns groups and opens escape lanes; the Pacifist approach is often also the fastest approach.
One bump into a wall or a missed ledge resets your Flow state, and with it your jump distance. If you break Flow mid-run, don't panic-sprint — rebuild with a clean vault or wall-run chain before the next big gap.
For community route discussion and star-rating strategies, the r/mirrorsedge subreddit remains the most active hub for delivery route optimization, and the official EA game page documents current platform availability.
Delivery Missions FAQ
Q: How do I unlock delivery missions in Mirror's Edge Catalyst?
Delivery missions unlock as free-roam side activities after you complete the early story beats in the Anchor district, including the 'Sprint' chapter. Once Glass opens up, delivery pickups appear on the map across every district.
Q: What rewards do delivery missions give?
Deliveries reward Chipsets, which you spend on Upgrade Chips in Faith's skill tree (Traversal, Combat, and Gear branches). They also count toward each district's completion percentage and contribute to 100% overall completion.
Q: Can I fight KrugerSec during a delivery run?
Yes, but it's usually slower. A Focus attack mid-run can instantly knock down a blocking guard without breaking stride, and the Disruptor can stun groups. If you're chasing 3 stars, prioritize evasion over combat.
Q: Which upgrades help most with delivery missions?
Quick Turn for fast 180-degree redirects, Fast Climb so ledges never break Flow, and Mag Rope enhancements for swinging across Anchor's wide gaps. All three are top-tier Traversal and Gear picks for timed runs.