- Zephyr Transit Hub collectibles include GridLeaks, Documents, Chipsets, and Runner Bags spread across the transit structures.
- GridLeaks flash visibly mid-run and must be smashed to disable the district's surveillance interference.
- Chipsets fund Upgrade Chips in Faith's Traversal, Combat, and Gear skill branches.
- Map upgrades reveal nearby collectible markers, making this district's rooftop cluster far easier to clear.
- District completion feeds directly into your overall 100% collection stat in Glass.
Zephyr Transit Hub Collectibles Overview
The Zephyr Transit Hub is one of the most vertical collectible zones in the city of Glass. Its transit platforms, maintenance shafts, and glass façades hide a dense cluster of GridLeaks, story Documents, progression Chipsets, and Runner Bags. Unlike story-driven districts such as the Anchor, most of Zephyr's collectibles sit off the main parkour line, so a dedicated sweep run is the most efficient approach.
Before starting, unlock the Exploration Markers gear upgrade — it places collectible markers directly on your map and cuts search time significantly.
| Collectible | Type | Reward | Difficulty |
|---|---|---|---|
| GridLeaks | In-world | District completion % | ★★☆☆☆ |
| Documents | Lore | Story log entries | ★★★☆☆ |
| Chipsets | Progression | Upgrade Chip currency | ★★★★☆ |
| Runner Bags | Hidden | District completion % | ★★★☆☆ |
Equip the Quick Turn and Fast Climb traversal upgrades before your sweep. Zephyr's transit structures demand frequent 180-degree redirects and fast mantling, and losing Flow here usually means a long climb back up.
Collectible Types and Where They Hide
Each collectible category in Zephyr follows a distinct placement pattern. Learning these patterns lets you predict hiding spots instead of searching blindly across the rooftops.
GridLeaks
- Electronic devices on rooftops, billboards, and rail lines
- Flash visibly from a distance
- Smash by running through them at speed
Documents
- Lore records inside offices and maintenance rooms
- Added to your story log on pickup
- Check interiors near transit control rooms
Chipsets
- Currency for Upgrade Chips
- Placed at hard-to-reach parkour spots
- Also rewarded from Dashes and Billboards
Runner Bags round out the set — courier bags left behind by other runners, tucked into alcoves and behind vents off the main route. They count toward district completion just like GridLeaks, so don't skip them during your sweep.
Several Zephyr rooftops overlap with KrugerSec patrol routes. If guards spot you mid-collect, your Flow chain breaks and you may get funneled into a fight. Climb high and route around patrol sightlines rather than through them.
Step-by-Step Sweep Route
The most efficient way to clear Zephyr Transit Hub is a single loop that starts at the top of the district and works downward. Gravity is your friend — collecting from high to low avoids repeated climbing.
Fast Travel and Set Your Filters
Fast travel to the Zephyr Transit Hub drop point, open the map, and filter it to show only collectibles. Enable Runner Vision cues so suggested paths appear while you move.
Clear the Upper Platforms First
Start at the highest transit platform. GridLeaks here sit along the rail lines and billboard frames — chain wall-runs along the glass façades to smash them without dropping altitude.
Sweep the Maintenance Interiors
Drop into the maintenance shafts and control rooms for Documents. These interiors are where most players miss lore items, since they require leaving the rooftop line entirely.
Hit the Hard-to-Reach Chipsets
Use the Mag Rope to swing to the isolated spires and antenna structures where Chipsets hide. These are the toughest grabs in the district — extend your rope upgrades first if you're struggling.
Finish with Street-Level Runner Bags
End at the lower transit entrances and alley alcoves for Runner Bags. Completing the loop at the bottom lets you fast travel out without re-climbing.
A clean top-to-bottom sweep of Zephyr typically takes one focused session. If a collectible forces you to lose altitude early, skip it and return on the final descent — preserving downward momentum is what makes this route fast.
Rewards and Completion Tracking
Clearing Zephyr's collectibles feeds several long-term goals beyond district completion percentage. Chipsets convert directly into skill tree power, and the district's GridLeak hubs count toward the Gridunocked silver trophy — disabling every GridLeak hub across Glass.
| Reward | Source | Long-Term Benefit |
|---|---|---|
| District completion % | All collectible types | Overall 100% collection stat |
| Upgrade Chips | Chipsets | Traversal / Combat / Gear skills |
| Gridunocked progress | GridLeak hubs | Silver trophy |
| Story log entries | Documents | Lore completion |
For a full breakdown of every trophy and its unlock conditions, see our Trophies and Achievements Guide, and for skill priorities, check the Best Skills Upgrades guide. Official game info is available on the EA Mirror's Edge Catalyst page.
The map screen shows a live completion percentage per district. If Zephyr isn't at 100% after your sweep, the missing item is almost always a Document inside an interior or a Chipset on an isolated spire — recheck those two categories first.
Checklist and Common Mistakes
Zephyr Transit Hub Sweep Checklist:
- Unlock Exploration Markers before starting
- Clear upper-platform GridLeaks first
- Search maintenance interiors for Documents
- Mag Rope to isolated spires for Chipsets
- Collect street-level Runner Bags last
- Verify district shows 100% on the map
The most common mistakes runners make in this district all trace back to route order:
| Mistake | Consequence | Fix |
|---|---|---|
| Starting at street level | Repeated climbing, broken Flow | Begin at the top and descend |
| Skipping interiors | Missed Documents | Enter every control room |
| Fighting K-Sec patrols | Lost momentum and time | Route around sightlines |
| No map filters | Slow, aimless searching | Filter map to collectibles first |
GridLeaks are visible mid-run, but Documents are not marked until you're very close. Budget extra time for the maintenance rooms — most incomplete Zephyr sweeps fail on lore items, not parkour challenges.
FAQ
Q: How many collectibles are in Zephyr Transit Hub in Mirror's Edge Catalyst?
The district contains a mix of GridLeaks, Documents, Chipsets, and Runner Bags spread across its transit platforms, rooftops, and maintenance interiors. Exact counts are shown on your map screen once you unlock Exploration Markers, which reveals every remaining collectible marker in the district.
Q: What do Chipsets in Zephyr Transit Hub unlock?
Chipsets are the currency for Upgrade Chips in Faith's skill tree, split into Traversal, Combat, and Gear branches. Prioritize Quick Turn, Fast Climb, and Mag Rope enhancements first, as they make both this district and the rest of Glass significantly faster to traverse.
Q: Do I need any gadgets to reach all Zephyr collectibles?
Yes. Several Chipsets sit on isolated spires and antenna structures that require the Mag Rope to reach. The Mag Rope is granted through main story progression, so complete the early Anchor missions before attempting a full Zephyr sweep.
Q: Why is my Zephyr Transit Hub completion not at 100%?
The most commonly missed items are Documents inside maintenance rooms and control interiors, since they aren't visible from the rooftop line. Recheck every interior space, then verify isolated spires for any Chipsets you may have skipped during your descent.