- Mirror's Edge Catalyst Faith is the rebooted origin story of runner Faith Connors in the city of Glass
- Core identity: Faith is a courier who traverses rooftops to bypass the Conglomerate's surveillance grid
- Key allies: Noah (mentor), Icarus (rival-turned-ally), and the runner cabal in Anchor district
- Main antagonist: Gabriel Kruger, head of KrugerSec, whose family history ties into Faith's past
- Playstyle: Pure momentum — Faith uses no guns, only parkour, evades, and takedowns
Who Is Faith in Mirror's Edge Catalyst?
Mirror's Edge Catalyst Faith Connors is the protagonist of EA DICE's 2016 first-person parkour adventure — a reboot that retells her origin rather than continuing the 2008 original. Fresh out of juvenile detention at the Kruger Holding Facility, Faith returns to the gleaming corporate city of Glass and rejoins the Runners: the last uncensored couriers who move across rooftops, off the surveillance grid that watches every citizen below.
Faith's story is personal as much as political. Her parents died during the November Riots, a history deeply entangled with the Kruger family that rules Glass through Kruger Security (KrugerSec). Her arc takes her from reckless newcomer to the symbol of resistance against the Reflection project — the corporate control scheme at the heart of the plot.
Video Highlights:
- Faith's escape from Kruger custody opens the campaign
- First look at Glass's white-and-red visual identity
- Runner Vision guides the suggested parkour path
- Early Mag Rope traversal shown across Anchor district
| Character | Role | Relationship to Faith |
|---|---|---|
| Faith Connors | Protagonist / Runner | Player character, origin story |
| Noah Kekai | Mentor | Veteran runner leader, protects her from KrugerSec |
| Icarus | Runner | Rival who becomes a reliable ally |
| Gabriel Kruger | Antagonist | KrugerSec head, tied to her parents' deaths |
| Isabel Kruger | Antagonist | Gabriel's daughter, linked to the Reflection project |
Catalyst is not a sequel — it discards the 2008 storyline and rebuilds Faith as a younger, less experienced runner. Don't expect continuity from the first game; treat it as her origin.
Faith's Core Abilities and Progression
Faith's power comes from Momentum and Flow — a state of continuous, unbroken movement. Chaining jumps, wall-runs, vaults, and slides without stopping fills her Flow meter, letting her reach otherwise inaccessible ledges and strike harder in combat.
Progression runs through Upgrade Chips, purchased with Chipsets earned from exploration, Dashes, Billboards, and Security Zone events. The skill tree has three branches:
| Branch | Focus | Notable Skills |
|---|---|---|
| Traversal | Movement speed and technique | Quick Turn, Fast Climb, Skill Roll |
| Combat | Strikes and takedowns | Faster hits, stronger Tranquilizer takedowns |
| Gear | Gadgets and vision | MAG Rope upgrades, Runner Vision refinements, map markers |
Quick Turn (S-Tier)
- Fast 180-degree turn mid-run
- Essential for chases and time trials
- Redirect Momentum without stopping
MAG Rope Upgrades (S-Tier)
- Extends grapple reach
- Unlocks new swing points and shortcuts
- Biggest early mobility multiplier
Fast Climb (S-Tier)
- Speeds up ledge mantling
- Keeps Flow alive during climbs
- Most-used traversal upgrade in the game
Stopping, bumping into walls, or falling resets Faith's Flow. Plan your route a few moves ahead using Runner Vision — the red objects marking the suggested path.
Faith's Combat Playstyle
Faith doesn't use guns. Combat in Catalyst is built entirely around momentum and timing: strikes launched from a sprint, wall-run, or slide hit far harder than standing attacks. Attack and evade actions drain a stamina bar, so disengage and let it regenerate when low.
| Mechanic | How It Works | Best Use |
|---|---|---|
| Light attack | Fast punch chains | Standard K-Sec guards |
| Heavy attack | Kick, breaks guard | Sentinels and armored foes |
| Evade | Sidestep on red flash | Trigger slow-mo counter window |
| Focus attack | Mid-movement strike on distant enemies | Instant knockdowns at speed |
| Takedowns | Hit staggered or unaware enemies | Wall-run, slide, and air variants |
Against enemy archetypes: standard guards fall to any solid hit from speed; Sentinels shrug off light attacks; riot-shield troops block frontal hits — vault over them or flank with wall-runs and strike from behind.
Circle arenas with wall-runs and vaults, pick off isolated guards with Focus attacks, and use the Disruptor to stun groups. Most encounters even let you simply run past enemies.
Faith's Story Mission Journey
Prison Break
Faith escapes the Kruger Holding Facility, learning basic jumps, climbs, and wall-runs through tutorial sections before reaching the hideout and meeting Icarus, Nomad, and Plastridge.
Sprint and Early Anchor Missions
Training runs with Icarus unlock the Mag Rope for grappling across gaps, plus fast-travel points, side activities, and free-roam delivery runs across Glass.
The Beatrice Case
Faith investigates the stolen data drive, meets Black November leader Rebecca Thane in the Undermine, and dodges KrugerSec patrols while shielded and armored guards appear.
The Kruger Data and The Shard
Infiltrating the Kruger tower complex rewards staying high and unseen — climbing and maintenance shafts keep Flow unbroken while Faith saves Noah and uncovers the Reflection project.
Gabriel Kruger Chase and Finale
The signature helicopter chase across View District rooftops demands a clean line and zero hesitation, followed by timed climbing and a last combat gauntlet atop the Shard.
Once the credits roll, Faith's journey continues through Time Trials, player-made Dashes marked by Runner Tags, and 700+ GridLeak collectibles across every district of Glass.
Runner Milestones Checklist
Work through these goals to take Faith from escaped detainee to fully upgraded runner:
Faith Progression Milestones:
- Complete the Prison Break tutorial and reach the Runner's Hideout
- Unlock the Mag Rope and first fast-travel points
- Purchase Quick Turn, Fast Climb, and Mag Rope upgrades first
- Finish all main story missions through the Shard finale
- Earn 3-star ratings in Dashes and Time Trials for Chipsets
| Collectible | Type | Purpose |
|---|---|---|
| GridLeaks | In-world | Smash mid-run, counts toward district completion |
| Documents | Lore | Expand Glass and KrugerSec backstory |
| Chipsets | Progression | Currency for Upgrade Chips |
| Runner Bags | Hidden | Contribute to 100% district completion |
FAQ
Q: Is Mirror's Edge Catalyst Faith the same Faith from the 2008 game?
No. Catalyst is a reboot that retells Faith Connors' origin as a younger, less experienced runner. The 2008 storyline is not continued, so no prior knowledge is needed.
Q: Can Faith use guns in Mirror's Edge Catalyst?
No. Faith fights exclusively with her body — light and heavy strikes, evades, Focus attacks, and takedowns — with damage scaling off her movement speed and Flow state.
Q: What are the best skill upgrades for Faith?
Prioritize Quick Turn, Fast Climb, and Mag Rope enhancements from the Traversal and Gear branches first. They keep Flow unbroken and open shortcuts, which matters more than combat upgrades.
Q: How does Faith unlock the Mag Rope and Disruptor?
Both gadgets are granted through story progression — the Mag Rope during the early Anchor missions, and the Disruptor later in the campaign. Runner Vision upgrades come from the Gear skill branch.